Outdoor Soccer Rules - 7v7, 6v6
Indoor Soccer Rules - Windy City Fieldhouse
Indoor Soccer Rules - Mercy Soccer Center
*NEW* Rosters & Waivers Required *NEW*
All players must be listed on the team roster AND must accept & sign the online waiver to be allowed to play. Captains can edit their roster by logging in at https://www.playerssports.net/login and clicking "Manage My Team." Once listed on the roster, all players can log in to sign the waiver at https://www.playerssports.net/player/waiver.
Sportsmanship
Being competitive on the field is applauded & encouraged in all of our leagues! It is also important to understand that there is a fine line between being competitive & being unsportsmanlike. All players and referees should treat one another with respect on the field & after the game. Everyone has to go to work tomorrow, so please keep safety & sportsmanship in mind out there!
Inclusivity
Every individual participating in a Players Sport & Social Group program may compete as a member of the gender that they identify with, regardless of their gender at birth. We expect all players to be respectful and honor the spirit of this policy. We are LGBTQIA+ friendly (Lesbian, Gay, Bisexual, Transgender, Queer, Questioning, Intersex, Asexual and other sexualities and gender identities/expressions).
We have found that open communication between teams is super helpful. If there is a situation that may raise some questions from opposing teams, captains are encouraged to have a quick conversation with our umpire/official before the game to ensure everyone is on the same page. At the end of the day, inclusivity is key.
FIFA
Normal rules and penalties of FIFA apply unless exceptions have been made herein.
GENERAL INFO - MENS
11 players on the field
Two 25 minute halves, running clock (some exceptions)
Each team shall field 11 players on the field at one time. PSSG rules allow a team to play a legal game shorthanded with a minimum of 7 players. Teams may have as many players on their roster as they want. All rosters must be finalized by the second week of the regular season. Players added after the second week that are not on the team roster or waiver will not be eligible for playoffs. Players may only be on one roster per league. During the regular season a game will be considered played in full when second half starts. No games will be rescheduled for weather or for any other reasons once the second half starts in any game.
GENERAL INFO - COED
11 players on the field (7 males/4 females)
Two 25 minute halves, running clock (some exceptions)
Each team shall field 11 players on the field at one time (no more than 7 men). PSSG rules allow a team to play a legal game shorthanded with a minimum of 7 players, with at least 2 female. Teams may have as many players on their roster as they want. There is no maximum limit on the amount of females on the field at one time. All rosters must be finalized by the second week of the regular season. Players may only be on one roster per league. During the regular season it is ok for team captains to ask players from other teams to “Sub or Fill In” open slots on game day, to avoid forfeit. In the playoffs, a player can only participate and play for one team. If a player is found playing on two or more teams in the playoffs all games are subject to forfeit.
EQUIPMENT
Shin-guards are strongly recommended. We also require matching colored shirts. We can supply them, but if you have jerseys let us know. Referees will check for dangerous equipment, referee's opinion is final. Players will not be allowed to enter play until correction has been made.
FORFEITS
Teams will have until 10 minutes past the designated start time to field a legal team. Shorthanded teams may play a legal game with a minimum of 7 players, with at least 2 of them being females for Coed. Teams fielding less than 7 players or without at least 2 women (coed) will receive a forfeit. Exception: Teams may play a “legal game” with less than 7 players or less than 2 females (coed) with the opposing teams consent. Teams who agree to play under these conditions will loose the option of receiving a forfeit win. Teams may pick up players during the regular season in order to field a full team. Substitutes will not be allowed during playoffs.
If your team forfeits a match during the season, the following rules apply:
If you know in advance that your team is going to forfeit a game, we encourage you to call our office so as to help us schedule your opponent a game. However, this does not mean that your team will not receive the loss as a forfeit.
COIN FLIP/BEGINNING OF GAME
The beginning of the game will start with the PSG staff using an “odd/even”, or coin flip. The winning team will choose a goal to defend and the loser will kick-off.
KICKOFF
Consists of the ball being placed at midfield on the center spot. The ball is in play once it is touched forward by any player.
SUBSTITUTIONS
Teams may not substitute “on the fly”. All substitute players must notify the referee before entering the game. Substitutions may occur during the following instances:
Players involved in an illegal substitution are subject to a caution (yellow card) if the referee deems necessary. If a team is currently playing a game shorthanded and has a player arrive late, the entering player must receive permission from the referee before entering the field and may not enter during play. The referee has the right to deny permission to teams wishing to substitute on the other teams' throw ins if he/she believes that the substitution is for time wasting purposes or if stopping play will deny the other team a chance at a direct chance at scoring. There is no limit on the amount of substitutions per team/per game. During the course of the regular season teams are allowed to “pick up” players that are not on their roster in order to field a full team. In playoffs no non-roster players will be allowed to play.
TIME
Play will be divided into two (2) 25 minute halves, separated by a very brief halftime (some exceptions apply). There will be a running clock maintained by the referee. The clock will stop only during serious injury time-outs. Any delay tactics, (kicking the ball far out of bounds) will allow the referee (at his/her discretion) to stop the clock. If time wasting is being employed by a team, the offending player may be cautioned (yellow card), at referee's discretion. A game will be considered played in full when second half starts. No games will be rescheduled for weather or for any other reasons once the second half starts in any game.
FOULS, PENALTIES, and RESTARTS
DIRECT KICKS - The ball is to be placed at the point of the infraction and to be put in play by any player on the affected team. No opposing player is allowed to be within 10 paces/yards of ball prior to kick. A player stepping unnecessarily close in front of an opposing free kick may be cautioned, however, 10 paces/yards will only be granted if asked for by a member of the team with the free kick. Goals may be scored on direct kicks.
A direct kick will occur when a player commits the following "penal" fouls:
Penal fouls committed inside the penalty area by the defense will result in a penalty kick 12 paces/yards out. All players on the field (other than the goalie) must be behind the ball and outside of the penalty area until it is kicked. The goalie must remain on the goal line until the ball is kicked.
OBVIOUS SCORING OPPORTUNITY
If a player commits a foul to take away an obvious scoring opportunity, the player should be cautioned or sent off. If in the opinion of the referee that the foul was not intentional, he may yellow card the player. If a player commits an intentional foul to prevent an obvious goal scoring opportunity he may be sent off.
INDIRECT KICKS: The ball is to be placed at the point of the infraction and to be put in play by any player on the affected team. No opposing player is allowed to be within 10 paces/yards of ball prior to kick. A player stepping unnecessarily close in front of an opposing free kick may be cautioned, however, 10 paces/yards will only be granted if asked for by a member of the team with the free kick. An indirect free kick must be touched by a player (of either team) other than the person who takes the kick before a goal is scored.
Indirect kicks will occur when the goalkeeper:
Indirect kicks will occur when any player:
OFFSIDES: - It is not an offence in itself to be in an offsides position
A player is in an offsides position if:
A player is not in an offsides position if:
A player in an offsides position is only penalized if, at the moment the ball touches, or is played by one of his teammates, he/she is, in the opinion of the referee, involved in active play by:
A player cannot be deemed offside by receiving a pass directly from a:
OUT OF BOUNDS: Anytime the ball goes completely over either sideline, out of bounds, a throw-in will ensue. The person throwing in the ball must throw the ball overhead with both hands and keep both feet remaining on the ground out-of-bounds or on the line until the ball is released.
Anytime the ball crosses an end line, a corner kick or goal kick will ensue.
FIGHTING
Fighting is not allowed and will NOT be tolerated. All parties involved in fighting will be sent off (red carded) from the game and subject to ejection from the league at PSSG staff discretion.
CAUTIONS AND EJECTIONS
Two yellow cards in the same game or one red card require the ejected player to leave the field and surrounding area. Any player who receives a red card will receive an automatic 1 game suspension for the team's next scheduled game. Multiple game suspensions for fighting, severe fouls, or extreme unsportsmanlike behavior are up to the discretion of Players Sport & Social Group.
PLAYOFFS
SHOOTOUT SPECIFICS
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Outdoor Soccer Rules - 7v7 & 6v6
All proceeding rules for 11v11 apply unless stated or clarified below. Normal soccer laws apply with the exception that 7 v 7 and 6 v 6 are played on a smaller field with a smaller goals and the following rules:
TWO MINUTE PENALTY (Yellow Card)
If, in the referee's judgment, a player exhibits particularly dangerous or aggressive behavior, or repeatedly commits fouls that threaten the safety of other players (persistent infringement), that player may be given a yellow card and a two minute penalty. A yellow card for anything is an automatic 2 minute penalty for the player shown the card. During this penalty, his/her team will play one player short. If a two minute penalty is called against the same amount of players on both teams at the same time, each team may replace the penalized players for at least two minutes and play at full strength.
FIVE MINUTE PENALTY (Red Card)
If in the event of a second yellow card to the same player or a serious penalty or offence, deemed so by the referee, that player will be red carded and the team is given a five minute penalty. During this penalty, his/her team will play one player short for 5 minutes. If a goal is scored against the short-handed team during the penalty, the penalty is over and the penalized team may return to full strength. The player who receives a red card is out for the remainder of the game and is automatically out for his/her team's next game. Extended suspensions are possible for fighting or severe conduct as well. If a five minute penalty is called against the same amount of players on both teams at the same time, each team may replace the penalized players and play at full strength.
Indoor Soccer Rules - Windy City Fieldhouse
EQUIPMENT
Shin guards are strongly recomended for play in PSSG leagues. All teams must wear unifying colors, either the t-shirts that PSSG provides or their own jerseys. For facilities with artificial turf grass, shoes with cleats must be soccer shoes. Football shoes or other shoes with a front cleat are not permitted. All teams should bring a game ball to play with.
BEGINNING OF GAME
The winner of the coin toss (or odd/even choice) chooses which side to defend. The losing captain’s team will kick off. At the beginning of the second half, the teams will switch sides and the team that did not kickoff at the beginning of the game will kickoff. A game will be considered played in full when second half starts. No games will be rescheduled for reasons once the second half starts in any game.
TIME
Each game will consist of two 20, 25 or 28 minute halves (depending on league) with a running clock. Halftime is about 1 minute long. The clock may be stopped for injuries and situations under the discretion of the referee. If the referee determines that a team is intentionally delaying the game, he/she may stop the clock and/or award a free kick to the other team. However, facility time requirements will sometimes dictate that shortened halves and/or a constantly running clock be used.
KICKOFFS
Kickoffs are taken from the center spot and may be kicked directly backwards. A player other than the one who takes the kickoff (from either team) must touch the ball before the kicker can touch it a second time. A violation of this rule will result in a re-kick. Kickoffs are direct kicks and a goal can be scored directly.
FOULS/PENALTIES
A foul may be called and a direct free kick may be awarded when a player commits or attempts to commit any of the following:
When the free kick is taken, the penalized team shall give the kicker at least 5 yards clearance.
SLIDE TACKLE CLARIFICATION
Slide tackles by field players are not allowed. However, a player may touch a knee to the ground in an attempt to block a shot/pass, as long as it is a controlled movement and he/she immediately returns to a standing position. Repeated slide tackles may result in a yellow or red card. A slide to save a ball when an opponent is not in the immediate vicinity is legal. Goalkeepers may slide tackle within their own penalty area only.
OFFSIDES
There is no offsides.
DIRECT KICKS
All kicks (free kicks, corner kicks, goal kicks, kickoffs, kick-ins) are direct. However non-penal fouls that occur within the penalty area will bring the ball out to the top of the box for a direct kick (not a penalty kick).
OBVIOUS SCORING OPPORTUNITY
If a player commits a foul to take away an obvious scoring opportunity, the player should be cautioned or sent off. If in the opinion of the referee that the foul was not intentional, he may yellow card the player. If a player commits an intentional foul to prevent an obvious goal scoring opportunity he may be sent off.
TWO MINUTE PENALTY (Yellow Card)
If, in the referee's judgment, a player exhibits particularly dangerous or aggressive behavior, or repeatedly commits fouls that threaten the safety of other players (persistent infringement), that player may be given a yellow card and a two minute penalty. A yellow card for anything is an automatic 2 minute penalty for the player shown the card. During this penalty, his/her team will play one player short. If a two minute penalty is called against the same amount of players on both teams at the same time, each team may replace the penalized players for at least two minutes and play at full strength.
FIVE MINUTE PENALTY (Red Card)
If in the event of a second yellow card to the same player or a serious penalty or offence, deemed so by the referee, that player will be red carded and the team is given a five minute penalty. During this penalty, his/her team will play one player short for 5 minutes. If a goal is scored against the short-handed team during the penalty, the penalty is over and the penalized team may return to full strength. The player who receives a red card is out for the remainder of the game and is automatically out for his/her team's next game. Extended suspensions are possible for fighting or severe conduct as well. If a five minute penalty is called against the same amount of players on both teams at the same time, each team may replace the penalized players and play at full strength.
FIGHTING
Fighting will absolutely not be tolerated. Any player who instigates/participates in fighting or aggressive behavior will be removed from the game with no warning and will miss at least the remainder of that game and the next game. Additional game suspensions will be enforced by the PSG office staff.
SEEDING
At the end of the regular season teams will be seeded for a single elimination tournament. During the season, wins are worth 3 points, ties are worth 1 point, and a loss is 0 points. Teams with the same amount of points are separated by the following criteria:
1. Head to head result (ties with 2 teams only)
2. Least amount of forfeits (forfeits are recorded 5-0)
3. Goal differential (max of 5 per game)
4. Most goals scored
5. Coin flip or random drawing of numbers
If there is a tie involving 3 or more teams and one of them has a forfeit, that team loses the tiebreaker and the tie breaking criteria starts over with head to head result for the remaining two (or more) teams.
TIE GAMES
During the regular season, tie games will stand. In the playoffs, games that end in a tie will NOT PLAY AN OVERTIME PERIOD. Instead, games will go into a shootout.
Shootout Details at Mercy and Windy City Field House
Each team will choose 5 players (minimum 2 females for coed leagues) to shoot in the first round. If a team is playing shorthanded with only one female, she may shoot twice in the first round of five. Any player is eligible to participate in the shootout regardless of whether they were on the field at the end of the game or not. PK shots will taken from 6 paces away. Teams will take turns shooting. At the end of the first 5 shooters, the team with the most goals wins. If the score is tied after 5 shooters, the shootout turns into sudden death. There is no guy/girl requirement at this point. Once a team is done using all of their players, both teams may start over and use players for a second time.
Shootout Details at Chicago Fire Soccer Center, Chicago Indoor Soccer & Chicago SkyLine
Each team will choose 1 player (a female must be selected every third shooter); the overtime is a sudden death shootout. In the coed league male or female players can shoot in any order (1st, 2nd, or 3rd shooter). Any player is eligible to participate in the shootout regardless of whether they were on the field at the end of the game or not. Shots will be taken using regular pk’s. The first team to score and defend the opponent from scoring in the same round wins.
FORFEITS:
If your team forfeits a match during the season, the following rules apply:
If you know in advance that your team is going to forfeit a game, we encourage you to call our office at 773-528-1999 so we can let your opponent know. However, this does not mean that your team will not receive the loss as a forfeit.
PROTESTS
There are no protests for any reason whatsoever. The referee's decision is final.
During the regular season it is ok for team captains to ask players from other teams to “Sub or Fill In” open slots on game day, to avoid forfeit.
In the playoffs, a player can only participate and play for one team. If a player is found playing on two or more teams in the playoffs all games are subject to forfeit.
FIFA RULES
FIFA rules are used in the instance that a specific law is not listed. Any specified rules listed herein supersede the FIFA laws of the game.
Indoor Soccer Rules - Mercy Soccer Center
TIME
Each game will consist of two 28 minute halves with a running clock. Halftime is no more than 1 minute.
MINIMUM NUMBER OF PLAYERS
For coed leagues, each team shall field 6 players, with a minimum of 2 females. If a team does not have 2 females, it may play with 1 female and 4 males. The minimum number of players needed to play a game is 4 (minimum 1 female). Men’s teams may play with a minimum of 4 players for an official game.
SUBSTITUTIONS
Teams may substitute "on the fly" at any point during the game. A player entering the game may not step onto the field until the player he/she is replacing is IMMEDIATELY in front of them and away from the ball. Players must enter and exit from the designated sub area on the tunnel side of the field. For a diagram of the substitution area, go to: http://www.playerssports.net/_images_sports/MercyDiagram.pdf
OUT OF BOUNDS/BALL IN PLAY
When the ball leaves the field of play and doesn’t return, a kick-in is awarded to the other team. The ball must be kicked in at the point that the ball left the field at on the touch line or just behind it. Corner kicks are taken at the corner of the field that was closest to where the ball left the field or touched the net or back stays of the goal frame. The ball must be placed on the corner of the touch line and goal line. Goal kicks may be taken from anywhere in a team’s own penalty area and must leave the area completely before touching another player.
If the ball touches the rafters or ceiling, a direct free kick is awarded at that spot. If the ball hits the rafters or ceiling in either area past the yellow dot (by the goals), the ball is brought back to be restarted at the yellow dot. Because the top nets at Mercy droop a bit, balls that make contact with the top net will continue to be played. The referee reserves the right to call a ball "out" if purposely kicked into the ceiling net.
All walls EXCEPT FOR the substitute side wall are in play. Balls crossing the boundary line on the substitute wing are out of bounds. The ball will be kicked in at the spot in which the ball went out of bounds.
Anytime the ball rolls behind the goal and continues to roll to a corner area, the ball will be considered “out of play” and a goal kick will be awarded. The ball is dead if it touches the back stays or net of the goal. A goal kick or corner kick is then awarded.
The ball is also dead and restarted with a kick-in if the ball touches the black pads covering the electrical switches in the NW corner or goes in the entrance tunnel. The substitution area on the tunnel side of the field is out of bounds whether the ball goes into the area on the ground, in the air, or off the wall inside this area.
GOALKEEPING
Goalies may not pick up a pass directly passed to them by a teammate. Deflections and passes not intended (in the opinion of the referee) for the goalkeeper by the same team (that are not deflected) may be picked up. Goalkeepers have a maximum of 6 seconds to release the ball from their hands. Once the ball is released from the goalkeeper’s hands the ball must leave the penalty area and touch at least one other player before the keeper may pick it up again. The restart for either of the above infractions results in a direct kick at the top of the imaginary arc (about 2 yards outside of the box). Defenders may be inside the penalty area as long as they are 5 yards away from the ball.
Goalkeepers are the only player that may slide tackle (within their own penalty area only).
PENALTY AREA
The penalty area extends behind the goal following the lines for the sides of the existing penalty area. The goalkeeper may pick up the ball in this area and fouls in this area are treated as if they are inside the penalty area.
PENALTY KICK
A penalty kick is awarded for any penal foul (infractions involving a goalie illegally using his/her hands in his/her penalty area or for taking more than 6 seconds or other non-penal fouls are not included) in the team's own penalty area. All players besides the goalkeeper must stand behind the ball and may not enter the penalty area until the ball is touched. A missed penalty shot is a live ball.
SEMI CIRCLE
There is not a semi circle or arc painted at the top of the penalty area, so players must move to give the shooter an unobstructed path to the ball on a penalty kick. Placement of restarts for goalkeeper infractions is two yards from the top of the penalty area.
Indoor Soccer Rules (WCF Local Rules)
TIME
Each game will consist of two 25 minute halves with a running clock.
MINIMUM NUMBER OF PLAYERS
For coed leagues, each team shall field 6 players, with a minimum of 2 females. If a team does not have 2 females, it may play with 1 female and 4 males. The minimum number of players needed to play a game is 4 (minimum 1 female). Men’s teams may play with a minimum of 4 players for an official game.
SUBSTITUTIONS
Teams may substitute "on the fly" at any point during the game. A player entering the game may not step onto the field until the player he/she is replacing is IMMEDIATELY in front of the bench area. Players must enter and exit the field from their bench area.
GOALKEEPING
There are no designated goalkeepers. Any player (and any number of players) may guard the goal at any time. (See note in "FOULS" section above concerning hand ball fouls committed by players guarding the goal.)
OUT OF BOUNDS/BALL IN PLAY
Every surface on the field is in play. Goals can be scored on deflections off a wall. The ball is only out of play when it comes to rest in one of the corners behind the boards, deflects off of the ceiling or leaves the field of play and does not return. In these instances, a goal kick, kick-in, or corner kick will be awarded.
MOVING THE NET
If a defensive player moves the net, intentionally or unintentionally, the referee may award a goal if he/she judges that a goal would have been scored had the net not been moved. If a defensive player intentionally moves the net in anticipation of a shot that does not make it to the goal, the referee may award a penalty kick.
BALL BEHIND THE NET
In the interest of keeping the game moving, players may play a ball out from behind the net. Opposing players may not immediately defend a player who is trying to play a ball out from behind the net. Any dangerous play, blindly kicking at the ball, etc. will result in a goal kick or corner kick. A defending player may not intentionally place the ball behind the net. If this is done, a corner kick will be awarded. Players are urged to use common sense and courtesy in these situations.
HAND BALL IN THE PENALTY AREA
If a defensive player in the goal mouth (WCF or Clemente) is called for a hand ball, a penalty kick is awarded. If the referee deems that the action was intentional to stop a clear scoring chance, the player can be yellow or red carded.
PENALTY KICK
A penalty kick consists of a shot on an empty net from 15 paces out. There can be no attempt to intercept a penalty shot. All players must stand behind the shooter and may not enter the shooting area until the ball has crossed the goal line or contacted a post. A missed penalty shot is a live ball.
Outdoor Soccer Rules (SkyLine)
TIME
Each game will consist of two 22 minute halves with a running clock. Halftime is no more than 1 minute.
MINIMUM NUMBER OF PLAYERS
For coed leagues, each team shall field 5 players, with a minimum of 2 females. If a team does not have 2 females, it may play with 1 female and 3 male players. The minimum number of players needed to play a game is 4 (minimum 1 female). Men's teams may play with a minimum of 4 total players.
SUBSTITUTIONS
Teams may substitute "on the fly" at any point during the game. A player entering the game may not step onto the field until the player he/she is replacing is IMMEDIATELY in front of them and away from the ball. Players must enter and exit from their own bench only.
All proceeding rules for 11v11 apply unless stated or clarified below. Normal soccer laws apply with the exception that 5 v 5 is played on a Futsal field with a smaller goals and the following rules:
FUTSAL RULES (5 v 5)
***Any rule not addressed in this section shall be governed by the 6 on 6 outdoor rules above***
Number of Players
Duration of the Game
The Difference between Soccer and Futsal
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Any of the above rules are subject to change at any time without notice at the discretion of Players Sport & Social Group. 10/26/2022 LP
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