Football Rules

Players flag football league

Players Sport & Social Group

Flag Football Rules

Official rules for our outdoor and indoor flag football leagues: Coed 8v8, Men’s 7v7, 6v6 and Coed 5v5 Speed.

*NEW* Rosters & Waivers Required *NEW*

All players must be listed on the team roster AND must accept & sign the online waiver to be allowed to play. Captains can edit their roster by logging in at https://www.playerssports.net/login and clicking "Manage My Team." Once listed on the roster, all players can log in to sign the waiver at https://www.playerssports.net/player/waiver.

League Rules

Coed 8v8 Flag Football Rules (Outdoor)

5M + 3WOn the field
6Min to play (2 women)
2 Γ— 20Minute halves
18 ydsBetween 1st downs
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The Clock

Game Length: Games consist of two (2) twenty (20)-minute halves with a running clock and a two-minute warning at the end of the second half. A game will be considered played in full when the second half starts. No games will be rescheduled for weather or for any other reasons once the second half starts in any game.

Two-Minute Warning: A two-minute warning is given to both team captains when there are two minutes remaining in the second half, or immediately after the play if the two-minute point is reached during a play. The clock is stopped during the warning and starts at the next snap.

Stopping the Clock: Prior to the two-minute warning the clock stops only at a time out, during an injury, or at an official's discussion. The clock will continue to run after an offensive score unless the two-minute warning has been given. The clock stops at the two-minute warning. During the last two minutes of the second half, the clock stops for:

  • Incomplete passes (starts on snap)
  • Out of bounds (starts on snap)
  • Time outs (starts on snap)
  • Touchback (starts on snap)
  • Official's time outs (starts on "ready" whistle)
  • Penalties (starts on snap if clock was stopped, starts on "ready" whistle if clock was running)
  • Punts (starts when ball hits foot)
  • An offensive or defensive score

The referees have the ability to stop the clock for judgment calls and re-setting the ball at the line of scrimmage.

Time Outs: Each team receives one time out per half, which cannot be carried over into the next half. If an injured player delays the game, the officials stop the clock and the injured player must sit out at least one play.

Time Between Plays: The offensive team is allowed approximately 20 seconds between plays including kickoffs. The 20-second clock begins when the linesman sets the ball for the next play.

Team Size

Teams will consist of 5 men and 3 women. Teams must have a minimum of 6 players (2 being women) to begin a game. There is no minimum for men as long as there are 6 total players. There is no maximum limit on the amount of females on the field at one time.

Teams may have as many players on their roster as they want. All rosters must be finalized by the second week of the regular season. Players may only be on one roster per league.

Equipment

  • Teams are strongly encouraged to wear their league assigned T-shirts or a similar color.
  • No metal cleats allowed.
  • There are no substances such as stick-um allowed either on the ball or on players' hands.
  • Flags must be worn at all times while players are on the game field.
  • Flags must be worn on the outside of the participant's clothing.
  • Flags cannot be tied, tucked into clothing, or have a t-shirt covering them.
  • Teams should bring a game ball to play with.

General Rules

  • A coin flip will determine which team chooses to start on offense / defense or field direction to start the game.
  • The opposing team has the 2nd choice of one of the aforementioned options.
  • Teams automatically switch ends at the beginning of the 2nd half and the other team starts the 2nd half with the ball.
  • There are no kickoffs to begin games or after touchdowns. Instead, the ball will be placed on the offensive team's 18 yard line.
  • There are three sideline 1st down markers every 18 yards.
  • 1st downs are completed when the ball crosses the next 1st down marker from the original line of scrimmage.

Offense

  • The team on offense must have 3 players on the line of scrimmage.
  • The football must be snapped from the ground and does NOT have to be snapped between the legs.
  • ALL members of the offense are ELIGIBLE receivers.
  • Players must have their flag belt on to be eligible.
  • A ball carrier IS DOWN when his/her knee or body touches the ground.
  • A receiver is not down if their flags are pulled before they have possession of the ball.
  • If a receiver's flags are pulled prior to catching a ball, he/she will be downed by the one hand touch method.
  • Possession of the ball means: control of ball and one foot on the ground in bounds.
  • An offensive player may not advance the ball by diving or jumping.
  • There is no flag guarding allowed (flag guarding is described as an offensive player purposely swatting an opponent’s hand away from their flag or by obstructing a defensive player from pulling their flag when they have possession of the football).
  • Offensive blockers may not use their hands or arms in an aggressive or forceful manner, including pushing, pulling or grabbing. Elbows must be kept at the side of the body. ONLY screen-blocking allowed.
  • A woman must be actively involved in a minimum of every 3rd play of the team’s offense. "Actively Involved" is defined by intent to pass, carry the ball forward, or throwing a pass to an intended women receiver. A lateral (side or backward) pass thrown by a woman to a man does not count as a women play, nor does the "hook and ladder" play.
  • In order for an incomplete pass to be ruled a Girl Play, the pass from the male QB must be a clear attempt towards a female player (a referee's judgment call).
  • Whoever catches the ball shall be deemed the intended receiver. If a male catches the ball during any play, it shall be ruled a male play (unless thrown from a female quarterback). Likewise, if a female catches the ball during any play, it shall be ruled a female play.
  • A pulled flag behind the line of scrimmage on the quarterback while the ball is in his/her hands results in a sack regardless of whether the QB's arm is in motion for a pass or not. Quarterbacks may pump fake to avoid a sack.
  • If the quarterback is sacked on a female play, the play either stands and the yard loss is counted, or a penalty is accepted with no loss of down and a 5-yard penalty.
  • The only penalties that include loss of down are intentional grounding and illegal forward pass.

Scoring & Extra Points

6Touchdown
1Extra pt Β· 3 yd line
2Extra pt Β· 10 yd line
2Safety
  • A touchdown is worth 6 points.
  • Extra points are worth 1 point from the 3 yard line or 2 points from the 10 yard line.
  • Extra points may be scored by either running or throwing the ball into the end zone.
  • An interception of an extra point is a dead ball; no defensive points may be scored.
  • The mandatory "Women Play" is not in effect on extra points.

Mercy Rule: If a team is ahead by 17 points at or after the 2nd half two-minute warning, the clock does not stop.

Special Teams & Fumbles

  • On 4th down, teams must announce their intention to either punt or play out the 4th down situation. There are no fake punts.
  • In a punting situation neither the offensive nor defensive team may cross the line of scrimmage until the ball is punted.
  • All offensive players other than the punter must stand on the line of scrimmage until the ball has been kicked.
  • The returning team must keep at least 3 players on the line of scrimmage.
  • The returning team CANNOT block the punt.
  • When the ball is punted, the ball is downed when it is touched by the kicking team, when the receiving team touches the ball and then it hits the ground, or if the punted ball hits the ground first.
  • There are NO muffed punts. Once the ball hits the ground the play is dead and the ball will be placed where it hit the ground. The defense cannot score off a turnover.
  • All touchbacks resume at the 18 yard line.
  • Blocking down field: only screen blocking is allowed. No contact is allowed. MINOR INCIDENTAL CONTACT IS THE MAXIMUM CONTACT PERMITTED!
  • There are NO FUMBLE RECOVERIES. All fumbles are a dead ball when it hits the ground. The new line of scrimmage will be marked at the point of the fumble. (No fumbling the ball forward.) A fumble in the air or a lateral pass can be caught by the defense and this will be ruled a turnover.

Defense

  • The defense can line up at the defensive line of scrimmage. A cone will mark the defensive line on each play.
  • Defensive rushers must be lined up on the line of scrimmage from a standing position.
  • There are no 3 point or 4 point stances allowed.
  • If a team scores a safety, they will be awarded 2 points and the ball on their own 18 yard line.
  • NO running rushes permitted. A running rush is described as a defensive player running forward towards the line of scrimmage while saying the rush count.
  • The Referee will count the 4 second rush (signaled by 1-2-3-Go). When the referee signals RUSH the defense may begin to move/run toward the QB.
  • Defensive rushers may not use their hands or arms in an aggressive or forceful manner, including pushing, pulling or grabbing. Elbows must be kept at the side of the body.

Immediate rush is allowed only when:

  • The QB hands the ball off or throws to another player, including laterals and balls thrown to a receiver behind the line of scrimmage.
  • The QB makes an obvious attempt to advance the ball beyond the line of scrimmage by tucking the ball into the body. This does not include a QB roll-out or plays of this type.
  • The ball is snapped to a player who is not lined up in the QB position.

Once the ball has been snapped:

  • All defensive players are released and free to cover any offensive player anywhere on the field.
  • The Referee will count the 4 second rush (signaled by 1-2-3-Go). When the referee signals RUSH/GO the defense may begin to move/run toward the QB.

Penalties

  • 5 Yard infraction: Any non-aggressive or non-flagrant foul
  • 10 Yard infraction + player warning: Any aggressive or flagrant foul or unsportsmanlike conduct
  • Any player involved in fighting or excessive unsportsmanlike behavior will be ejected from the game and automatically be suspended for a minimum of 1 game.

Exceptions

  • Defensive pass interference is an automatic 1st down from the point of the infraction. If defensive pass interference occurs in the end zone the ball will be placed on the 1 yard line.
  • Failure to utilize the mandatory "Woman Play" results in a 5-yard penalty and the down goes over with the mandatory "Woman Play" still in effect. The defense has the option to decline this penalty. If declined, the Girl Play will be considered to have been utilized and play will resume with the next down.
  • False Start on the Offense will result in a 5-yard penalty. Play is ruled dead immediately, no option to decline, down is replayed.
  • Offsides on the Defense will result in a free play and will NOT BE BLOWN DEAD. If the penalty is accepted by the offense, there is a 5-yard mark-off from the line of scrimmage against the defense and the down is repeated. If the penalty is accepted, any yardage gained on the play will be nullified. If the penalty is declined, the play will stand and it will be the next down.
  • Players may not be in motion towards the line of scrimmage when the ball is snapped. This will result in a dead ball, 5-yard penalty on the offense and repeat of the down.
  • Offensive Picking/Interference: The offensive team may not initiate a pick/block while in motion down field. This is a 5-yard penalty from the line of scrimmage. Some acceptable and incidental contact will occur while running routes and within the normal course of play which will not be called.
  • Unnecessary Roughness will result in a 10-yard penalty from the line of scrimmage and a loss of down. If the penalty occurs after the play, the penalty will result in a 10-yard penalty from the end of the play. Extreme roughness or fighting will result in ejection from the game and/or league.
  • Intentional Grounding: This penalty will be called when a passer facing an imminent loss of yardage because of pressure from the defense throws a forward pass without a realistic chance of completion. This will result in a loss of down. The result of this penalty will be a 10-yard infraction.

Overtime

  • Regular season games can end in a tie.
  • Overtime is contingent on time allowing during the regular season.
  • All playoff games play until there is a winner.
  • A coin flip will start the overtime. The team that wins the coin flip has the option to choose to begin the overtime period on offense or defense.
  • EACH team will be given 4 plays/downs to try to score a touchdown.
  • The offense will start with the ball at their opponent's 18 yard line.
  • Offensive teams MUST go for 2 when they score.
  • If the score is still tied after the first round of each team having the chance to score, then continuous rounds of overtime will continue until there is a winner.
  • There are no timeouts in overtime.
  • The mandatory "Women Play" is still in effect but starts over at the beginning of each overtime round.
  • Any penalties will result in the loss of yardage and replay of downs (there are NO first downs in overtime).
  • If the defensive team intercepts the ball in overtime they cannot advance the ball. The play will be whistled dead.

Forfeits

If your team forfeits a game during the season, the following rules apply:

First Offense: Game recorded as loss and warning issued.

Second Offense: Game recorded as loss and PSG staff reserves the right to remove team from league and playoffs with no refund for games not played.

Third Offense: Automatic removal from the league and playoffs with no refund for games not played.

If you know in advance that your team is going to forfeit a game, we encourage you to call our office (773.528.1999) so as to help us schedule your opponent a game. However, this does not mean that your team will not receive the loss as a forfeit.

Weather Info

In the event of bad weather call our Rainout Line at (773) 231-5001. Football is extension #5. You can also check our Weather page.

Playoffs

All leagues that have 12 or more teams will be split into a Flight A & Flight B Playoff Bracket. At the end of the season all captains are responsible for confirming their team’s end of season team record. Once playoff brackets are posted and playoff games are played the tournament seeding will not be changed. If there is an incorrect score posted for your team, the captain is responsible for notifying the league office prior to the playoffs being played.

During the regular season it is ok for team captains to ask players from other teams to β€œSub or Fill In” open slots on game day, to avoid forfeit. In the playoffs, a player can only participate and play for one team. If a player is found playing on two or more teams in the playoffs all games are subject to forfeit. Players must play in a minimum of one regular season game to be eligible for playoffs.

Sportsmanship

Being competitive on the field is applauded & encouraged in all of our leagues! It is also important to understand that there is a fine line between being competitive & being unsportsmanlike. All players and referees should treat one another with respect on the field & after the game. Everyone has to go to work tomorrow, so please keep safety & sportsmanship in mind out there!

Inclusivity

Every individual participating in a Players Sport & Social Group program may compete as a member of the gender that they identify with, regardless of their gender at birth. We expect all players to be respectful and honor the spirit of this policy. We are LGBTQIA+ friendly (Lesbian, Gay, Bisexual, Transgender, Queer, Questioning, Intersex, Asexual and other sexualities and gender identities/expressions).

We have found that open communication between teams is super helpful. If there is a situation that may raise some questions from opposing teams, captains are encouraged to have a quick conversation with our umpire/official before the game to ensure everyone is on the same page. At the end of the day, inclusivity is key.

Men's 7v7 Flag Football Rules (Outdoor)

7On the field
5Min to avoid forfeit
2 Γ— 20Minute halves
19+Age requirement
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The Clock

Game Length: Games consist of two (2) twenty (20)-minute halves with a running clock and a two-minute warning at the end of the second half.

Two-Minute Warning: A two-minute warning is given to both captains of a game when there are two minutes remaining in the second half, or immediately after the play if the two-minute point is reached during a play. The clock is stopped during the warning and starts at the next snap.

Stopping the Clock: Prior to the two-minute warning, the only time the clock stops is during time outs, injuries, official's discussions, and fights. The clock stops at the two-minute warning. During the last two minutes of the second half, the clock stops for:

  • Incomplete passes (starts on snap)
  • Out of bounds (starts on snap)
  • Time outs (starts on snap)
  • Official's time outs (starts on "ready" whistle)
  • Penalties (starts on snap if clock was stopped, starts on "ready" whistle if clock was running)
  • Punts (starts when ball hits foot)

The referees have the ability to stop the clock for judgment calls and re-setting the ball at the line of scrimmage.

Time Outs: Each team receives one time out per half, which cannot be carried over into the next half. If an injured player delays the game, the officials stop the clock and the injured player must sit out at least one play.

Time Between Plays: The offensive team is allowed approximately 20 seconds between plays including kickoffs. The 20-second clock begins when the linesman sets the ball for the next play.

Team Size

Seven players per team on the field. Your team may have as many players as you like on your roster. All players must be 19 years of age. Fewer than five players will result in a forfeit.

General Rules

  • A coin flip will determine which team chooses to start on offense / defense or field direction to start the game.
  • The opposing team has the 2nd choice of one of the aforementioned options.
  • Teams automatically switch ends at the beginning of the 2nd half and the other team starts the 2nd half with the ball.
  • Teams are strongly encouraged to wear their league assigned T-shirts or a similar color.
  • There are no substances such as stick-um allowed either on the ball or on players' hands.
  • Flags must be worn at all times while players are on the game field.
  • Flags must be worn on the outside of the participant's clothing.
  • Flags cannot be tied, tucked into clothing, or have a t-shirt covering them.
  • Equipment (Illegal): No football pads, metal cleats or casts allowed. Knee braces must be padded with slow to recover foam, not just pants.
  • No (or Hidden) Flagbelt: If the ball-carrier has no flagbelt, or loses his flagbelt without it being pulled, one-hand touch prevails. If the ball-carrier loses his flagbelt because of a defender (flagbelt clip separates), the play is dead at the point where the clip separated. If during the play, the ball-carrier's jersey covers the flags and the defense cannot with ordinary effort pull the flag, one hand touch prevails. Anyone knotting the flagbelt will be ejected from the game.
  • Spot of Ball: The ball is spotted at the location of the ball at the time of the flag pull.

Offense

Carrying the Ball: The ball-carrier may never: 1) flag guard (using the hand or ball), 2) run directly into a defender (charge), 3) crawl, 4) dive or jump to advance the ball, or 5) toss the ball in the air to avoid a flag pull while in possession of the ball (toss to self). A ball-carrier that falls or a receiver that dives to make a catch may get up and advance the ball unless one-hand touched by a defender before being on both feet again. The stiff-arm is not legal. Jumping over a fallen defender is legal.

Formations: The offense must have a minimum of three men on the line of scrimmage as blockers, and one must be the center. You may have as many on the line as you want.

Eligible Receivers: ALL players are considered eligible receivers. Players must have their flag belt on to be eligible.

Passes: Only one forward pass is allowed per play. A forward pass is a ball thrown or handed forward, overhand or otherwise. A lateral is a ball thrown parallel to the line of scrimmage or toward the offensive side of it, overhand or otherwise. A lateral is, by definition, not forward.

Offensive Line: Offensive lines must have at least the center and two tackles (3 players on the line of scrimmage) with each lineman within arm's length of the lineman next to him. All blocking between defensive linemen and offensive linemen must be between the shoulders and belly button and within 5 yards of the line of scrimmage. When engaged in a block there cannot be any hands to the face, chop blocks, or unsportsmanlike maneuvers that cause injury to the other player. Our refs will HEAVILY police the blocking on the line of scrimmage if it starts to get too physical.

Defensive players are allowed to use swim moves, bull rushes, and other techniques to rush the quarterback. NO down field blocking; only β€œScreen Blocking” is allowed.

Going Out of Bounds: A player without the ball that steps out of bounds on his own is ineligible to re-enter during that play. If the player is forced out by a defensive player, they are eligible to re-enter the play.

Legal Catch: A legal catch is defined the same as in college. For a legal catch, the player must control the ball throughout the act of touching one foot, or any other part of the body except the hands, to the ground in bounds. If pushed out of bounds by a defender during the act of catching the ball, an official may rule that the player would've been in bounds without the contact and award a catch.

Bad Snaps: Snaps that hit the ground are considered dead balls and downed at the spot of the fumble.

Sleeper Plays: To be eligible to participate in a given offensive play, a player must've been in the previous huddle (no sleeper plays) and no player changes can occur during a "hurry-up" offense. These are illegal procedure.

Center's Exchange: The ball must be snapped from the ground (but does not need to be between the center's legs). No center sneaks allowed.

Fumbles: There are no fumble recoveries. The ball is always dead where and when it hits the ground. An incomplete lateral is a fumble. Fumbles and laterals may be caught in the air by either team and advanced. A forward fumble caught by the team that fumbled is a forward pass.

Mercy Rule: If a team is ahead by 17 points at or after the 2nd half two-minute warning, the clock does not stop.

Scoring

6Touchdown
1Extra pt Β· 3 yd line
2Extra pt Β· 10 yd line
2Safety

Points: A touchdown is worth six points. Safeties are worth two points. Extra points are worth one or two points.

Extra Points: You may run or pass from the three-yard line for one point, or run or pass from the 10-yard line for two points. Intercepted or fumbled extra points are deemed dead balls. Note that an extra point may always be attempted, even if time has expired.

Special Teams

  • On 4th down, teams must announce their intention to either punt or play out the 4th down situation. There are no fake punts.
  • In a punting situation neither the offensive nor defensive team may cross the line of scrimmage until the ball is punted.
  • All offensive players other than the punter must stand on the line of scrimmage until the ball has been kicked.
  • The returning team needs to have at least 3 players on the line of scrimmage.
  • The returning team CANNOT block the punt.
  • The punt returner/receiver is allowed a three-yard neutral zone to make the catch (fair catch).
  • When the ball is punted, the ball is downed when it is touched by the kicking team, when the receiving team touches the ball and then it hits the ground, or if the punted ball hits the ground first.
  • There are NO muffed punts. Once the ball hits the ground the play is dead and the ball will be placed where it hit the ground. The defense cannot score off a turnover.
  • All touchbacks resume at the 18 yard line.
  • NO blocking down field: only screen blocking is allowed. No contact is allowed.
  • There are NO FUMBLE RECOVERIES. All fumbles are a dead ball when it hits the ground. The new line of scrimmage will be marked at the point of the fumble. (No fumbling the ball forward.) A fumble in the air or a lateral pass can be caught by the defense and this will be ruled a turnover.

Defense

Formations: Defenses may choose any defensive scheme they please with no restrictions on linemen, except NO player can line up directly over the center or rush the center directly.

The defender cannot use contact to break up a pass play. Face guarding is defined as pass interference. The defender cannot de-flag the receiver prior to the reception. After a pass is touched, contact can be made without pass interference being called. However, a pass may still not be broken up with contact.

Tackling: No tackling allowed.

Defensive Audible: The defense is not allowed to simulate offensive calls by trying to sound like the quarterback. This includes, but is not limited to, saying such things as "hut-hut" or "go-go". This is called "Imitating the Offensive Calls".

Rushing the Quarterback: Immediate rush at snap.

Drawing Offside: Defenders are not allowed to attempt to draw offensive players offside or attempt to make offensive linemen move.

Penalties

Enforcement Notes: When penalty yardage exceeds more than 50% of remaining yardage to the goal line, the ball is spotted half the distance to the goal line. For a defensive penalty during a score, enforcement is on the kickoff start. If both teams commit a penalty on the same play, the play is run over (this is called off-setting penalties). If one team commits multiple fouls on the same play, only the largest single one is enforced. In addition, all personal fouls are always enforced.

Unnecessary Roughness: Any infraction in flag football that is deemed potentially hazardous by an official can be elevated to Unnecessary Roughness. This can lead to a 15-yard personal foul and include ejection.

Spot Fouls: These penalties are presumed to end or prolong a play illegally. Therefore, the play counts up to the point of the infraction and enforcement of the penalty requires assessment of yardage from the spot of the foul. Examples are defensive pass interference and tackling, in which case the play would've continued except for the tackle. If the offense earns a first down, but enforcement of a spot foul brings the ball back over the first down line, they still have the first down. But to earn another first down, they must cross the line they would've needed to cross had there been no penalty. If a defense in possession of the ball or a return team commits this type of foul and enforcement of the foul brings the ball back over a first down line, they have first down and must cross the nearest marker to earn another first down.

Penalty Assessments

  • 5 yards for all penalties except those listed below or elsewhere within this document
  • 10 yards for any flagrant / unsportsmanlike conduct
  • Spot + 10 yards: defensive pass interference, tackling

Overtime

  • Regular season games can end in a tie.
  • Overtime is contingent on time allowing during the regular season.
  • All playoff games play until there is a winner.
  • A coin flip will start the overtime. The team that wins the coin flip has the option to choose to begin the overtime period on offense or defense.
  • EACH team will be given 4 plays/downs to try to score a touchdown.
  • The offense will start with the ball at their opponent's 18 yard line.
  • Offensive teams MUST go for 2 when they score.
  • If the score is still tied after the first round of each team having the chance to score, then continuous rounds of overtime will continue until there is a winner.
  • There are no timeouts in overtime.
  • Any penalties will result in the loss of yardage and replay of downs (there are NO first downs in overtime).
  • If the defensive team intercepts the ball in overtime they cannot advance the ball. The play will be whistled dead.

Personal Behavior

  • Treatment of Officials: Any coach or player that curses at an official or league supervisor will be ejected. The following behaviors on the part of any coach or player will result in suspension or ejection from the league: 1) threatening or touching an official, or 2) verbally or physically attacking an official (including racial or religious remarks). Additionally, charges will be pressed with the police if applicable. The above behaviors are prohibited within the confines of the entire park, including any visible area from the playing field.
  • Treatment of Coaches and Players: Shoving and verbal challenges during a game will result in a personal foul. Two personal fouls (live or dead ball) by the same player require that player to be automatically ejected from the game. Two fight suspensions result in that player's expulsion from the league for the remainder of the season. Physical or verbal attack (including racial or religious remarks) results in suspension or ejection from the league.
  • Suspensions: Once a player is suspended or expelled from the league for any reason, he may not attend the games he is suspended from.
  • Fights: Should a fight develop, coaches are expected to react in the following manner: 1) secure your sideline to avoid an all-out brawl, 2) remove your involved player(s) from the field and see that they drive out of the park, and 3) supply the name(s) of those involved to the head official.
  • Bench Clearing: If your sideline empties out onto the field, the game can be ended and one or even both teams forfeit. Twice in one season results in team expulsion.

Officials

Officiating Team: The team of officials consists of two officials.

Referee: This is the head official of the game; he also has the role of linesman.

Official's Jurisdiction: The jurisdiction of the officials extends to the confines of the entire park. This includes any visible area from the playing field.

Officials Disagreeing: The head official can reverse any other official's decision.

Inadvertent Whistles: If the whistle is blown prematurely, the team in possession at the time of the inadvertent whistle will have the choice of the play to the point of the whistle or the down over. If the ball is loose by punt, pass or kick at the time of the inadvertent whistle, the down is replayed.

Forfeits

Game time is forfeit time.

If your team forfeits a match during the season, the following rules apply:

First Offense: Game recorded as loss and warning issued.

Second Offense: Game recorded as loss and PSG staff reserves the right to remove team from league and playoffs.

Third Offense: Removal from the league and playoffs.

If you know in advance that your team is going to forfeit a game, we encourage you to call our office (773.528.1999) so as to help us schedule your opponent a game. However, this does not mean that your team will not receive the loss as a forfeit.

Weather Info

In the event of bad weather call our Rainout Line at (773) 231-5001. Football is extension #5. You can also check our Weather page.

Playoffs

All leagues that have 12 or more teams will be split into a Flight A & Flight B Playoff Bracket. At the end of the season all captains are responsible for confirming their team’s end of season team record. Once playoff brackets are posted and playoff games are played the tournament seeding will not be changed. If there is an incorrect score posted for your team, the captain is responsible for notifying the league office prior to the playoffs being played.

During the regular season it is ok for team captains to ask players from other teams to β€œSub or Fill In” open slots on game day, to avoid forfeit. In the playoffs, a player can only participate and play for one team. If a player is found playing on two or more teams in the playoffs all games are subject to forfeit. Players must play in a minimum of one regular season game to be eligible for playoffs.

Sportsmanship

Being competitive on the field is applauded & encouraged in all of our leagues! It is also important to understand that there is a fine line between being competitive & being unsportsmanlike. All players and referees should treat one another with respect on the field & after the game. Everyone has to go to work tomorrow, so please keep safety & sportsmanship in mind out there!

Inclusivity

Every individual participating in a Players Sport & Social Group program may compete as a member of the gender that they identify with, regardless of their gender at birth. We expect all players to be respectful and honor the spirit of this policy. We are LGBTQIA+ friendly (Lesbian, Gay, Bisexual, Transgender, Queer, Questioning, Intersex, Asexual and other sexualities and gender identities/expressions).

We have found that open communication between teams is super helpful. If there is a situation that may raise some questions from opposing teams, captains are encouraged to have a quick conversation with our umpire/official before the game to ensure everyone is on the same page. At the end of the day, inclusivity is key.

Men's 6v6 and Coed 6v6 Flag Football Rules (Indoor)

Rules tagged Indoorare different from our outdoor football rules. Rules tagged Coed Onlyapply to coed leagues only.

6Men’s on the field
4M + 2WCoed on the field
4Min to play
60 Γ— 32Yard field
Jump to a section

The Clock

Game Length: Each game consists of two 20-minute halves with a running clock.

IndoorStopping the Clock: The clock does not stop. The clock will continue to run after an offensive score.

The referees have the ability to stop the clock for judgment calls and re-setting the ball at the line of scrimmage.

Time Outs: Each team receives one time out per half, which cannot be carried over into the next half. If an injured player delays the game, the officials stop the clock and the injured player must sit out at least one play.

IndoorTime Between Plays: The offensive team is allowed 20 seconds between plays. The 20-second clock begins when the linesman sets the ball for the next play.

Team Size

IndoorMen’s: Teams are 6 on 6 with a minimum of 4 players to start the game.

IndoorCoed: Teams will consist of 4 men and 2 women. Teams must have a minimum of 4 players (1 being a woman) to begin a game. There is no minimum for men as long as there are 4 total players. There is no limit to the number of players on your roster.

Equipment

  • Teams are strongly encouraged to wear their league assigned T-shirts or a similar color.
  • IndoorNo metal cleats allowed. ONLY TURF SHOES, GYM SHOES or Rubber Cleats.
  • There are no substances such as stick-um allowed either on the ball or on players' hands.
  • IndoorThere is no gum chewing, seeds, or tobacco allowed in the indoor leagues.
  • Flags must be worn at all times while players are on the game field.
  • Flags must be worn on the outside of the participant's clothing.
  • Flags cannot be tied, tucked into clothing, or have a t-shirt covering them.

General Rules

  • IndoorThe field of play is 60 yards long with end zones, and 32 yards wide.
  • IndoorThe team listed on the right of the schedule is declared the home team.
  • IndoorThe home team will begin the game with the ball on its 13 yard line.
  • Teams automatically switch ends at the beginning of the 2nd half and the other team starts the 2nd half with the ball.
  • IndoorThere are no kickoffs to begin games or after touchdowns. Instead, the ball will be placed on the offensive team's 13 yard line.
  • IndoorThere are three sideline 1st down markers every 13 yards.
  • 1st downs are completed when the ball crosses the next 1st down marker from the original line of scrimmage.

Offense

  • IndoorIf the ball touches the side netting prior to making contact with a player it is deemed an incomplete pass.
  • IndoorBalls that are thrown off of the ceiling netting are live balls unless the ball comes in contact with the side netting prior to a player making contact with it.
  • IndoorThe team on offense must have 1 player on the line of scrimmage (the center).
  • IndoorThe center is an eligible receiver.
  • IndoorIf a player comes in contact with the side netting while making a catch it will be ruled a complete pass and the player will be automatically down at the spot of the catch.
  • IndoorIf a player attempts to catch a ball and the ball comes in contact with the side netting prior to the player having possession of the ball it will be ruled an incomplete pass.
  • The football must be snapped from the ground.
  • All members of the offense are eligible receivers.
  • IndoorA ball carrier IS DOWN when his/her knee or body touches the ground or touches the netting.
  • A receiver is not down if their flags are pulled before they have possession of the ball.
  • If a receiver's flags are pulled prior to catching a ball, he/she will be downed by the one hand touch method.
  • Possession of the ball means: control of ball and one foot on the ground in bounds.
  • An offensive player may not advance the ball by diving or jumping.
  • There is no flag guarding allowed (flag guarding is described as an offensive player purposely swatting an opponent’s hand away from their flag or by obstructing a defensive player from pulling their flag when they have possession of the football).
  • Offensive blockers may not use their hands or arms in an aggressive or forceful manner, including pushing, pulling or grabbing. Elbows must be kept at the side of the body.
  • Coed OnlyA woman must be actively involved in a minimum of every 3rd play of the team’s offense. "Actively Involved" is defined by intent to pass, carry the ball forward, or throwing a pass to an intended women receiver. A lateral (side or backward) pass thrown by a woman to a man does not count as a women play, nor does the "hook and ladder" play.
  • Coed OnlyIn order for an incomplete pass to be ruled a Girl Play, the pass from the male QB must be a clear attempt towards a female player (a referee's judgment call).
  • Coed OnlyWhoever catches the ball shall be deemed the intended receiver. If a male catches the ball during any play, it shall be ruled a male play (unless thrown from a female quarterback). Likewise, if a female catches the ball during any play, it shall be ruled a female play.
  • Coed OnlyA sack of a male QB during the mandatory Girl Play results in a failure to utilize the girl play and a penalty will be assessed. If the penalty is declined, the play counts as if a girl play was used.
  • A pulled flag behind the line of scrimmage on the quarterback while the ball is in his/her hands results in a sack regardless of whether the QB's arm is in motion for a pass or not. Quarterbacks may pump fake to avoid a sack.
  • Coed OnlyIf the quarterback is sacked on a female play, the play either stands and the yard loss is counted, or a penalty is accepted with no loss of down and a 5-yard penalty.
  • The only penalties that include loss of down are intentional grounding and illegal forward pass.

Scoring & Extra Points

  • A touchdown is worth 6 points.
  • 1 point from the 3 yard line (2 if a woman is used, coed only).
  • 2 points from the 10 yard line (3 if a woman is used, coed only).
  • Extra points may be scored by either running or throwing the ball into the end zone.
  • An interception of an extra point is a dead ball; no defensive points may be scored.
  • Coed OnlyThe mandatory "Women Play" is not in effect on extra points.

Special Teams & Fumbles

  • On 4th down, teams must announce their intention to either punt or play out the 4th down situation. There are no fake punts.
  • In a punting situation neither the offensive nor defensive team may cross the line of scrimmage until the ball is punted.
  • All offensive players other than the punter must stand on the line of scrimmage until the ball has been kicked.
  • IndoorThe defense must keep three players on the line of scrimmage.
  • When the ball is punted, the ball is downed when it is touched by the kicking team, or when the receiving team touches the ball and then it hits the ground. If the punted ball hits the ground first, it is still a live ball.
  • Blocking down field: only screen blocking is allowed. No contact is allowed. MINOR INCIDENTAL CONTACT IS THE MAXIMUM CONTACT PERMITTED!
  • There are NO FUMBLE RECOVERIES. All fumbles are a dead ball when it hits the ground. The new line of scrimmage will be marked at the point of the fumble. (No fumbling the ball forward.) A fumble in the air or a lateral pass can be caught by the defense and this will be ruled a turnover.

Defense

  • IndoorTackling is prohibited. If a player is tackled, the referee has the option of ejecting the player who tackles another player and a 10 yard unsportsmanlike penalty will be called.
  • IndoorNo defensive player may push or drive a ball carrier into any walls. This is a 5 yard penalty.
  • The defense must line up behind the defensive line of scrimmage (approximately 2 yards back from the line of scrimmage). A cone will mark the defensive line on each play.
  • Defensive rushers must be lined up on the line of scrimmage from a standing position.
  • There are no 3 point or 4 point stances allowed.
  • If a team scores a safety, they will be awarded 2 points and the ball on their own 13 yard line.
  • NO running rushes permitted. A running rush is described as a defensive player running forward towards the line of scrimmage while saying the rush count.
  • Only after the 4 second count may any other player begin to move/run toward the QB.
  • Defensive rushers may not use their hands or arms in an aggressive or forceful manner, including pushing, pulling or grabbing. Elbows must be kept at the side of the body.

Prior to the snap

  • Coed OnlyWomen 1 thru 2 can only be lined up on by other women on the line of scrimmage.
  • Coed OnlyMale defenders who intend to cover women 1 thru 2 must remain at least 5 yards behind the defensive line of scrimmage prior to the snap only.
  • Coed OnlyWomen 3 thru 7 can be lined up on by men or women on the line of scrimmage.

Immediate rush is allowed only when:

  • The QB hands the ball off or throws to another player, including laterals and balls thrown to a receiver behind the line of scrimmage.
  • The QB makes an obvious attempt to advance the ball beyond the line of scrimmage by tucking the ball into the body. This does not include a QB roll-out or plays of this type.
  • The ball is snapped to a player who is not lined up in the QB position.

Once the ball has been snapped:

  • The 5 yard cushion is no longer in effect.
  • All defensive players are released and free to cover any offensive player anywhere on the field.
  • Defensive rushers must give a LOUD 4-count (1-thousand, 2-thousand, 3-thousand, 4-thousand) before crossing the defensive line of scrimmage. Warnings may be issued to rushers by the referee for counting too fast. If a team has been warned, the defensive line may be called offsides (this is a referee’s judgment).

Penalties

  • 5 Yard infraction: Any non-aggressive or non-flagrant foul
  • 10 Yard infraction + player warning: Any aggressive or flagrant foul or unsportsmanlike conduct
  • Any player involved in fighting or excessive unsportsmanlike behavior will be ejected from the game and automatically be suspended for a minimum of 1 game.

Exceptions

  • Defensive pass interference is an automatic 1st down from the point of the infraction. If defensive pass interference occurs in the end zone the ball will be placed on the 1 yard line.
  • Coed OnlyFailure to utilize the mandatory "Woman Play" results in a 5-yard penalty and the down goes over with the mandatory "Woman Play" still in effect. The defense has the option to decline this penalty. If declined, the Girl Play will be considered to have been utilized and play will resume with the next down.
  • Offsides on the Offense will result in a 5-yard penalty. Play is ruled dead immediately, no option to decline, down is replayed.
  • Offsides on the Defense will result in a free play and will NOT BE BLOWN DEAD. If the penalty is accepted by the offense, there is a 5-yard mark-off from the line of scrimmage against the defense and the down is repeated. If the penalty is accepted, any yardage gained on the play will be nullified. If the penalty is declined, the play will stand and it will be the next down.
  • Players may not be in motion towards the line of scrimmage when the ball is snapped. This will result in a dead ball, 5-yard penalty on the offense and repeat of the down.
  • Offensive Picking/Interference: The offensive team may not initiate a pick/block while in motion down field. This is a 5-yard penalty from the line of scrimmage. Some acceptable and incidental contact will occur while running routes and within the normal course of play which will not be called.
  • Unnecessary Roughness will result in a 10-yard penalty from the line of scrimmage and a loss of down. If the penalty occurs after the play, the penalty will result in a 10-yard penalty from the end of the play. Extreme roughness or fighting will result in ejection from the game and/or league.
  • Intentional Grounding: This penalty will be called when a passer facing an imminent loss of yardage because of pressure from the defense throws a forward pass without a realistic chance of completion. This will result in a loss of down. The result of this penalty will be a 10-yard infraction.

Overtime

IndoorThere is no overtime in the indoor leagues. If the game clock expires and the scores are the same, the game will be recorded as a tie.

Forfeits

If your team forfeits a game during the season, the following rules apply:

First Offense: Game recorded as loss and warning issued.

Second Offense: Game recorded as loss and PSG staff reserves the right to remove team from league and playoffs with no refund for games not played.

Third Offense: Automatic removal from the league and playoffs with no refund for games not played.

If you know in advance that your team is going to forfeit a game, we encourage you to call our office (773.528.1999) so as to help us schedule your opponent a game. However, this does not mean that your team will not receive the loss as a forfeit.

Weather Info

In the event of bad weather call our Rainout Line at (773) 231-5001. Football is extension #5. You can also check our Weather page.

Playoffs

All leagues that have 12 or more teams will be split into a Flight A & Flight B Playoff Bracket. At the end of the season all captains are responsible for confirming their team’s end of season team record. Once playoff brackets are posted and playoff games are played the tournament seeding will not be changed. If there is an incorrect score posted for your team, the captain is responsible for notifying the league office prior to the playoffs being played.

During the regular season it is ok for team captains to ask players from other teams to β€œSub or Fill In” open slots on game day, to avoid forfeit. In the playoffs, a player can only participate and play for one team. If a player is found playing on two or more teams in the playoffs all games are subject to forfeit. Players must play in a minimum of one regular season game to be eligible for playoffs.

Sportsmanship

Being competitive on the field is applauded & encouraged in all of our leagues! It is also important to understand that there is a fine line between being competitive & being unsportsmanlike. All players and referees should treat one another with respect on the field & after the game. Everyone has to go to work tomorrow, so please keep safety & sportsmanship in mind out there!

Inclusivity

Every individual participating in a Players Sport & Social Group program may compete as a member of the gender that they identify with, regardless of their gender at birth. We expect all players to be respectful and honor the spirit of this policy. We are LGBTQIA+ friendly (Lesbian, Gay, Bisexual, Transgender, Queer, Questioning, Intersex, Asexual and other sexualities and gender identities/expressions).

We have found that open communication between teams is super helpful. If there is a situation that may raise some questions from opposing teams, captains are encouraged to have a quick conversation with our umpire/official before the game to ensure everyone is on the same page. At the end of the day, inclusivity is key.

Coed 5v5 SPEED Flag Football Rules (Indoor)

Rules tagged Indoorare different from our outdoor football rules. Rules tagged Coed Onlyapply to coed leagues only.

3M + 2WOn the field
4Min to play (1 woman)
2 Γ— 20Minute halves
~38 Γ— 20Yard field
Jump to a section

The Clock

Game Length: Games consist of two (2) twenty (20)-minute halves with a running clock. A game will be considered played in full when the second half starts. No games will be rescheduled for weather or for any other reasons once the second half starts in any game.

Stopping the Clock: Prior to the last two minutes of the second half, the clock stops only at a time out, during an injury, or at an official's discussion. During the last two minutes of the second half, the clock stops for:

  • Incomplete passes (starts on snap)
  • Out of bounds (starts on snap)
  • Time outs (starts on snap)
  • Touchback (starts on snap)
  • Official's time outs (starts on "ready" whistle)
  • Penalties (starts on snap if clock was stopped, starts on "ready" whistle if clock was running)
  • Punts (starts when ball hits foot)
  • An offensive or defensive score

The referees have the ability to stop the clock for judgment calls and re-setting the ball at the line of scrimmage.

Time Outs: Each team receives one time out per half, which cannot be carried over into the next half. If an injured player delays the game, the officials stop the clock and the injured player must sit out at least one play.

IndoorTime Between Plays: The offensive team is allowed 20 seconds. The 20-second clock begins when the linesman sets the ball for the next play.

Team Size

IndoorCoed teams will consist of 3 men and 2 women. Teams must have a minimum of 4 players (1 being a woman) to begin a game. There is no minimum for men as long as there are 4 total players and no more than 3 men. There is no limit to the number of players on your roster.

Equipment

  • Teams are strongly encouraged to wear their league assigned T-shirts or a similar color.
  • IndoorNo metal cleats allowed. ONLY TURF SHOES, GYM SHOES or Rubber Cleats.
  • There are no substances such as stick-um allowed either on the ball or on players' hands.
  • IndoorThere is no gum chewing, seeds, or tobacco allowed in the indoor leagues.
  • Flags must be worn at all times while players are on the game field.
  • Flags must be worn on the outside of the participant's clothing.
  • Flags cannot be tied, tucked into clothing, or have a t-shirt covering them.

General Rules

  • IndoorThe field of play is approximately 38 yards long with end zones, and 20 yards wide.
  • IndoorThe team listed on the right of the schedule is declared the home team.
  • IndoorThe home team will begin the game with the ball on its 4 yard line.
  • Teams automatically switch ends at the beginning of the 2nd half and the other team starts the 2nd half with the ball.
  • IndoorThere are NO kickoffs. Instead, the ball will be placed on the offensive team's 4 yard line to begin games, after touchdowns, turnovers on downs, etc.
  • IndoorThere is 1 sideline 1st down marker at approximately 19 yards.
  • 1st downs are completed when the ball crosses the 1st down marker from the original line of scrimmage.

Offense

  • IndoorIf the ball touches the ceiling or side netting prior to making contact with a player it is deemed an incomplete pass.
  • IndoorThe team on offense must have 1 player on the line of scrimmage (the center).
  • IndoorThe center is an eligible receiver.
  • IndoorIf a player comes in contact with the side netting while making a catch it will be ruled a complete pass and the player will be automatically down at the spot of the catch.
  • IndoorIf a player attempts to catch a ball and the ball comes in contact with the side netting prior to the player having possession of the ball it will be ruled an incomplete pass.
  • The football must be snapped from the ground.
  • All members of the offense are eligible receivers.
  • IndoorA ball carrier IS DOWN when his/her knee or body touches the ground or touches the netting.
  • A receiver is not down if their flags are pulled before they have possession of the ball.
  • If a receiver's flags are pulled prior to catching a ball, he/she will be downed by the one hand touch method.
  • Possession of the ball means: control of ball and one foot on the ground in bounds.
  • An offensive player may not advance the ball by diving or jumping.
  • There is no flag guarding allowed (flag guarding is described as an offensive player purposely swatting an opponent’s hand away from their flag or by obstructing a defensive player from pulling their flag when they have possession of the football).
  • Offensive blockers may not use their hands or arms in an aggressive or forceful manner, including pushing, pulling or grabbing. Elbows must be kept at the side of the body.
  • Coed OnlyA woman must be actively involved in a minimum of every 3rd play of the team’s offense. "Actively Involved" is defined by intent to pass, carry the ball forward, or throwing a pass to an intended women receiver. A lateral (side or backward) pass thrown by a woman to a man does not count as a women play, nor does the "hook and ladder" play.
  • Coed OnlyIn order for an incomplete pass to be ruled a Girl Play, the pass from the male QB must be a clear attempt towards a female player (a referee's judgment call).
  • Coed OnlyWhoever catches the ball shall be deemed the intended receiver. If a male catches the ball during any play, it shall be ruled a male play (unless thrown from a female quarterback). Likewise, if a female catches the ball during any play, it shall be ruled a female play.
  • Coed OnlyA sack of a male QB during the mandatory Girl Play results in a failure to utilize the girl play and a penalty will be assessed. If the penalty is declined, the play counts as if a girl play was used.
  • A pulled flag behind the line of scrimmage on the quarterback while the ball is in his/her hands results in a sack regardless of whether the QB's arm is in motion for a pass or not. Quarterbacks may pump fake to avoid a sack.
  • Coed OnlyIf the quarterback is sacked on a female play, the play either stands and the yard loss is counted, or a penalty is accepted with no loss of down and a 5-yard penalty.
  • The only penalties that include loss of down are intentional grounding and illegal forward pass.

Scoring & Extra Points

6Touchdown
1Extra pt Β· 3 yd line
2Extra pt Β· 8 yd line
2Safety
  • A touchdown is worth 6 points.
  • Extra points are worth 1 point from the 3 yard line or 2 points from the 8 yard line.
  • Extra points may be scored by either running or throwing the ball into the end zone.
  • An interception of an extra point is a dead ball; no defensive points may be scored.
  • Coed OnlyThe mandatory "Women Play" is not in effect on extra points.

Special Teams & Fumbles

IndoorOn 4th down, there are NO punts. Teams must go for it on fourth down. A turnover on downs will result in the defensive team gaining possession on their own 4 yard line.

MINOR INCIDENTAL CONTACT IS THE MAXIMUM CONTACT PERMITTED!

There are NO FUMBLE RECOVERIES. All fumbles are a dead ball when it hits the ground. The new line of scrimmage will be marked at the point of the fumble. (No fumbling the ball forward.) A fumble in the air or a lateral pass can be caught by the defense and this will be ruled a turnover.

Defense

  • IndoorTackling is prohibited. If a player is tackled, the referee has the option of ejecting the player who tackles another player and a 10 yard unsportsmanlike penalty will be called.
  • IndoorNo defensive player may push or drive a ball carrier into any walls. This is a 5 yard penalty.
  • The defense must line up behind the defensive line of scrimmage (approximately 2 yards back from the line of scrimmage). A cone will mark the defensive line on each play.
  • IndoorPlayers that rush the passer must be 7 yards from the line of scrimmage when the ball is snapped (marked by a cone). All other defensive players must be lined up behind the line of scrimmage from a standing position.
  • IndoorIf a rusher leaves the rush line early (breaks the 7 yard area) the rusher may return to the rush line, reset, and then legally rush the passer.
  • There are no 3 point or 4 point stances allowed.
  • If a team scores a safety, they will be awarded 2 points and the ball on their own 4 yard line.
  • Defensive rushers may not use their hands or arms in an aggressive or forceful manner, including pushing, pulling or grabbing. Elbows must be kept at the side of the body.
  • There is NO CONTACT at or behind the line of scrimmage.

Once the ball has been snapped:

  • Rushing players that are behind the 7 yard rushing cone can rush the passer.
  • Rushing players will be considered offsides if they are in front of the rushing cone when the ball is snapped.
  • All defensive players are released and free to cover any offensive player anywhere on the field.

Penalties

  • 5 Yard infraction: Any non-aggressive or non-flagrant foul
  • 10 Yard infraction + player warning: Any aggressive or flagrant foul or unsportsmanlike conduct
  • Any player involved in fighting or excessive unsportsmanlike behavior will be ejected from the game and automatically be suspended for a minimum of 1 game.

Exceptions

  • Coed OnlyFailure to utilize the mandatory "Woman Play" results in a 5-yard penalty and the down goes over with the mandatory "Woman Play" still in effect. The defense has the option to decline this penalty. If declined, the Girl Play will be considered to have been utilized and play will resume with the next down.
  • Offsides on the Offense will result in a 5-yard penalty. Play is ruled dead immediately, no option to decline, down is replayed.
  • Offsides on the Defense will result in a free play and will NOT BE BLOWN DEAD. If the penalty is accepted by the offense, there is a 5-yard mark-off from the line of scrimmage against the defense and the down is repeated. If the penalty is accepted, any yardage gained on the play will be nullified. If the penalty is declined, the play will stand and it will be the next down.
  • Players may not be in motion towards the line of scrimmage when the ball is snapped. This will result in a dead ball, 5-yard penalty on the offense and repeat of the down.
  • Offensive Picking/Interference: The offensive team may not initiate a pick/block while in motion down field. This is a 5-yard penalty from the line of scrimmage. Some acceptable and incidental contact will occur while running routes and within the normal course of play which will not be called.
  • Unnecessary Roughness will result in a 10-yard penalty from the line of scrimmage and a loss of down. If the penalty occurs after the play, the penalty will result in a 10-yard penalty from the end of the play. Extreme roughness or fighting will result in ejection from the game and/or league.
  • Intentional Grounding: This penalty will be called when a passer facing an imminent loss of yardage because of pressure from the defense throws a forward pass without a realistic chance of completion. This will result in a loss of down. The result of this penalty will be a 5-yard infraction.

Overtime

IndoorThere is no overtime in the indoor leagues. If the game clock expires and the scores are the same, the game will be recorded as a tie.

Forfeits

If your team forfeits a game during the season, the following rules apply:

First Offense: Game recorded as loss and warning issued.

Second Offense: Game recorded as loss and PSG staff reserves the right to remove team from league and playoffs with no refund for games not played.

Third Offense: Automatic removal from the league and playoffs with no refund for games not played.

If you know in advance that your team is going to forfeit a game, we encourage you to call our office (773.528.1999) so as to help us schedule your opponent a game. However, this does not mean that your team will not receive the loss as a forfeit.

Weather Info

In the event of bad weather call our Rainout Line at (773) 231-5001. Football is extension #5. You can also check our Weather page.

Playoffs

All leagues that have 12 or more teams will be split into a Flight A & Flight B Playoff Bracket. At the end of the season all captains are responsible for confirming their team’s end of season team record. Once playoff brackets are posted and playoff games are played the tournament seeding will not be changed. If there is an incorrect score posted for your team, the captain is responsible for notifying the league office prior to the playoffs being played.

During the regular season it is ok for team captains to ask players from other teams to β€œSub or Fill In” open slots on game day, to avoid forfeit. In the playoffs, a player can only participate and play for one team. If a player is found playing on two or more teams in the playoffs all games are subject to forfeit. Players must play in a minimum of one regular season game to be eligible for playoffs.

Sportsmanship

Being competitive on the field is applauded & encouraged in all of our leagues! It is also important to understand that there is a fine line between being competitive & being unsportsmanlike. All players and referees should treat one another with respect on the field & after the game. Everyone has to go to work tomorrow, so please keep safety & sportsmanship in mind out there!

Inclusivity

Every individual participating in a Players Sport & Social Group program may compete as a member of the gender that they identify with, regardless of their gender at birth. We expect all players to be respectful and honor the spirit of this policy. We are LGBTQIA+ friendly (Lesbian, Gay, Bisexual, Transgender, Queer, Questioning, Intersex, Asexual and other sexualities and gender identities/expressions).

We have found that open communication between teams is super helpful. If there is a situation that may raise some questions from opposing teams, captains are encouraged to have a quick conversation with our umpire/official before the game to ensure everyone is on the same page. At the end of the day, inclusivity is key.

All of the above rules are subject to change at any time without notice at the discretion of Players Sport & Social Group.

 
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I have really enjoyed my experience so far, it's a super fun way to meet new people in the city! Definitely recommend for anyone new to Chicago or just looking to meet people in general!!



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ELI G.